Fair enough, I am going to try and respond to Augustin, bd339 and civanT all in one post here. To bd339, yes it is frustration partially and point taken… After considering your comment I ask that all please edit my post from “from the start… nothing” to “from the start… almost nothing”. (yes a bit of a smart aleck reply but do you get my point?)
Now Augustin, I was referencing AAA titles as a counter-point. In that “hey look there are really HUGE and technically INSANE games like Star Citizen that are showing significant progress in less time”… BUT yeah, again point taken I could have made a better example and my point was not clear. Let me please clarify, any game that takes so long from big to small, without really any visible signs of progress other than reports which… frankly seem misleading when taken in total (notice I said seem please, I don’t think they they are just that it’s easy to get that impression) would be equally worrying.
Augustin, I think you are an INCREDIBLE artist. Let me put that up front. From what I have seen of your work… dude you have a God given gift. Plus from what I have seen of your “wall of games” we have very similar taste in games and both of us grew up in the 80’s/90’s Infocom/Sierra peak creation. Well, I say “grew up” but I was 18 in the mid 80’s. I am not denying your talent. Further $200,000 is in real life a tiny amount. Seriously NOT arguing that, and in fact you SHOULD have asked for more when you realized it was needed. I and your other backers who really wanted this game would have supported that. I would STILL support that. Seriously… even now, because that is a reason I can understand and again $200K to make a decent game… is next to nothing.
With all of this, while I can sympathize with your problems Augustine, from my side of the fence it passed the point of reason fairly long ago. I know you are building a development studio from the ground up. I know there are technical difficulties (though there always are). I know that for what you are doing the money is insanely small… and I even understand though still disagree with taking on other projects while having the first incomplete. I have become very familiar with the game creation process with all of these Kickstarters. Yep… and still… (sigh) it really has passed the point of reason.
And last but not least, civenT. I am not arguing that there are reasons… but “good” reasons? Nope. If more money is needed it should be asked for. I can understand that much more than all new funding goals for new projects being worked on in parallel. At this point I have heard the reasons and while I agree they are probably “honest” reasons, “good” is simply unsupportable at this point. I really wish that Augustin had simply come to us and said look, Dagon isn’t working like we hoped and it is going to cause huge delays and cost more… so this is what we need or the game is n’t getting made. That would have been far better than “it’s going to be late… and we have this other project we’d like you to fund”. Do you see the problem with that? I fully believe that is why the second Kickstarter failed to reach it’s goals.
In conclusion, the gaming community really does like to support developers. They especially delight in tossing money at their favorite developers… Star Citizen/Chris Roberts anyone (ok I’ll quit with the Star Citizen comparisons but it was apt). Augustin earned a lot of credibility with “Scratches”. I honestly believe that running another Kickstarter for a second game, when the first was not finished was a huge mistake and gave a very bad impression. Even though I understand Augustin’s reasoning. I wish that Augustin had asked for more money for Asylum when Dagon crashed and burned. I really think we would have understood that. AND STILL WOULD. Make no mistake Augustin… I think you still have a lot of support for this game and we understand you having to feed your family and pay rent while making this. Yet if it’s not coming out… even that’s ok. Just knowing one way or another would be good at this point.
Best of Luck.