Sure, Facebook is the most popular one, but you’d be surprised by how many social networks are highly active and worth checking out for the promotion of a game. Of course there’s also Twitter, but Tumblr and Pinterest (in which I’m about to upload goodies such as concept art, inspirational pictures, fan art, etc) can be invaluable. Heck, even Soundcloud has been a solid debut for Senscape: https://soundcloud.com/senscape
Thing is, I think I’ve done a good job of keeping our Kickstarter backers informed, but everywhere else news have been slow with no compelling materials released in quite a while. Thankfully interest in Asylum remains as strong as ever (as evidenced by the sheer amount of likes we get anytime we show signs of life!) but I need to resume promotional efforts ASAP, especially as the release of the game draws closer. This is what I meant by a “streak of renewed activity”.
Also, the site does need a facelift: it maybe the first thing journalists see when searching for Asylum. Plus, you won’t believe how many fans have told me “hey, I visited your website and saw no news of Asylum!”. The Senscape homepage is quite dead and doesn’t feel in line with modern game sites.
That said, I’m looking to simplify the design as much as possible -- first, to migrate the site as soon as possible, and second to make it easier to maintain. It’s not taking that much time and I’m like coding two lines per week or so
Seriously, my focus remains on the game itself, but we need to do these sort of things when we’re indies. Of all these web activities, I admit this forum has the least priority. I’d love to see more people here, especially more backers discussing the alpha, and I suspect the dated and ugly software is the main culprit. Something as simple as sharing an image is a pain...
Anyway, you’ll be happy with the upcoming changes, I guarantee that -- especially a little something I’m planning for the Asylum website (http://www.facethehorror.com)
Oh, I won’t be creating a dedicated backer database, certainly nothing like BackerKit, though I did look into that option. It seemed rather expensive, but I’ll give it a second thought