Thanks to all for pointing out my error in thinking that “Adamantus” was a Senscape project. Please disregard the part of my statement which references it.
As far as Dagon goes, my sense at first was that it was to be a standalone engine. Now my sense is that someday it will be, or is now somewhat a Unity add-on. While I cannot claim any technical knowledge of Dagon, I have a great deal of knowledge with Unity and all it’s versions including the latest. To be honest, and an admitted lack of knowledge where Dagon is concerned it appears that the latest release of Unity does most of what it was intended that Dagon do. Perhaps that is why the decision was made to port. I do not know. I do know what porting a normal game over to Unity takes… and if the game is really as far along as stated, then choosing NOT to use Unity in the first place was a large mistake.
In any case… I stand by the rest of my statements. While others may choose to disagree and clearly have that right, I personally feel that “summer 2015” is beyond acceptable. Further, it is not my or any other backers responsibility to keep graphic artists employed beyond the limit of the project we have already paid for. So, while that might be in the company’s best interest, it clearly was not in the backers. I paid for a product to be delivered in a reasonable time frame. That time passed, then more, then even more… for whatever reason… and now we are at “summer 2015”.
I consider myself a reasonable person. I understand delays. I understand reasonable creative decisions which might cause the project to be delayed. This has gone beyond that though. Again, some choices were made which we were privy too, and perhaps some which we weren’t but in any case those decisions have cost a huge amount of time. Look at Elite-Dangerous or Star Citizen, both those Kickstarter projects are well within their stated time periods. Those are far more ambitious projects both in scope and cost than “Asylum” and yet… sigh…
Like I said, this was going to upset some but it is my opinion. Whatever the reasons for these delays with “Asylum”, I am beyond the point of patience with statements like “summer 2015” for a project that has literally taken a couple years already. With this said, I do not want to beat this until it is dead. I had my say and all of you were thoughtful enough not to abuse me, and simply corrected my mistaken impression. For that I thank all of you.
Chocolate Ice creme by the way… chocolate rules