This is going to make some people upset but it is what I think. Honestly, I was a huge fan of "Scratches"... I wasn't aware of the Kickstarter campaign for "Asylum" but I bought in after it closed simply because of how good "Scratches" was. At that point the game was clearly not going to be finished soon but I felt that if contributing helped to finish the game then it was worthwhile. So, "Asylum" is being created to run on the Dagon engine which was already ongoing (OK, I didn't really understand this since I have used Unity and other engines but if "Dagon" was an engine just focused toward adventure games that could be good I suppose).
OK, two projects but hey as long as it doesn't stretch the timeline.... but wait then comes "Charles Dexter Ward" another game when the first one is not complete and an attempt to crowd fund it... and then "Adamantus"... and Asylum again still not complete. Then the decision to scrap "Dagon" for now and just use Unity.
So then Asylum has to be ported to Unity.
Am I the only one that thinks maybe some choices were made that have delayed the release of this game? Choices made to devote work and effort toward other projects and platforms that had not been crowd funded? Honestly if a company seeks crowd funding for a game, and then works on other projects instead of the crowd funded one... isn't that in some way a kick in the teeth to the crowd funders?
And then to ask for backing for development of another game when the first is not finished, and there is not even a release date? Isn't that a kick in the teeth to the original backers of the first game?
Maybe it is just me. Perhaps I am expecting too much, but now I hear that "summer 2015" as possible for some form of release, beta maybe. I have to be honest, I now doubt the game will ever be released. Even if so, is it going to be worth this long of a wait; while the company decided to prioritize other things ahead of it or that at the very least took away from it?
Then the author decides to write about how Kickstarter has changed. He makes some valid points but then I see games like Star Citizen, Elite-Dangerous and others still breaking records. Perhaps it is not as much Kickstarter failing the author or company but more of a comment toward the companies failure to deliver a product in a reasonable time.
I do not have to "have it now". I am willing to wait... a reasonable time. I am prepared to understand "hitches" in production. Yet at the end of the day... at THIS point, with this game... well I really liked "Scratches". The author and his company will never again get my money first. No matter how much I want to support Indie game developers, there comes a point where it is just ridiculous.
That's how I feel about "summer 2015".