I loved Scratches, though it had it's flaws. But the atmosphere! Especially the first two days, when you still think you're alone in that victorian manor, grandfather clock slowly ticking, looking for candles, no electricity, rain falling down, and many secrets of the house to explore.
It actually kind of ignited my interest for urban exploration.
I quite agree..the growing frantic quality of the first day that just gets worse and worse, surviving the night, then the cozy timeless quality of the second day that I would actually WANT to experience, as opposed to, say, the most recent Dark Fall, which was rather caustic. The staging of the plot was as effective as that of a good book or movie.
One of the things I especially liked about Scratches was the feeling of time passing: progression of the grandfather clock, the cycle of the days (and nights), the changing weather.
(that may contradict the first line about timeless feeling but what I mean is that rain-outside nothing to do indoors but idle living in the moment feeling, which in this case is following your curiosity. No job, kids, chores, homework, or news about the latest bombing. sigh.)
It's one of the 'requirements' I put in my list of traits-for-a-good-game; gives it life and makes it dynamic without having to go 3D. I've never encountered a 3D that didn't kill the vibe.
My only general complaint was that the nights looked just like the days except for some kind of variation in the lighting, although I understand that resources and time were limited. Maybe next time!