Yes, I feel it should be stated more clearly since we're providing the community and some support for these projects, but Senscape is neither developing Adamantus or Seclusion. We obviously love what their respective creators are doing, and we couldn't be happier that they're choosing Dagon to do it, but that's as far as our relationship goes
I absolutely agree with the criticism, though -- we grossly underestimated this project and are facing astronomical expectations from backers and fans. At this point I'm considering all alternatives and would launch on Early Access given the circumstances. I want to wait some more, though, because that kind of decision could drastically change the commercial success of Asylum. This is a difficult issue for me as I'm juggling between running a company, making a game, and ensuring it sells. It's something fans tend to overlook (and I don't blame them) when they say "why won't you release the game right now?". It's not as simple as finishing the game and releasing it; I wish it were! Rest assured that every decision I'm taking is to ensure that Asylum lives up to the hype and is enough a good seller to keep Senscape running. We (as in the future of our company and our futures) depend on the success of this game.
That said, please remember: you are already able to try a private and sizable build of Asylum that should alleviate worries you have of wasting your money. Also, I recently did a private stream for backers that was very well received -- those who missed it will be able to watch a new video soon with an in-depth status report and discussion of our plans for its release date.
So, again, I'm sorry for the radio silence: it only means we're working very hard on the game and getting ready to show seriously cool stuff. Every day we're making sure that Asylum meets that anticipated level of excellence and then some.