Testing on ArchLinux

Hello, I’m testing the teaser (and the engine) with ArchLinux.
I found some problems compiling (a include in a c++ file and two libs missing in the makefile) time and now I can open the teaser, but now I get this error:
Bad configuration file
Initializing system…
XF86VidModeExtension-Version 2.2
Got Doublebuffered Visual!
glX-Version 1.4
Depth 24
Congrats, you have Direct Rendering!
Dagon version: 1.0.0a1013
Initializing main controller…
Initializing renderer…
OpenGL version: 3.0 Mesa 9.0.2
Initializing audio manager…
Initializing font manager…
Freetype version: 2.4.11
Initializing video manager…
Initializing console…
System ready!
Error loading script file: Main.lua

Investigating about this.

EDIT: your Ubuntu build doesn’t work on ArchLinux.
EDIT2: now seems to work but I have texture problems (when I open the game I see only the doors).

Some screenshots:

[url=http://danielecanciani.it/public/screen12.jpeg]http://danielecanciani.it/public/screen12.jpeg[/url] [url=http://danielecanciani.it/public/screen13.jpeg]http://danielecanciani.it/public/screen13.jpeg[/url]

The luas loading problem I think is related with relative/absolute file path.

It could still be a path problem. Make sure the log doesn’t has any errors about loading textures.

Tomorrow I’ll see what I can do.
Anyway I forked the repo and I commited my changes: https://github.com/croma25td/Dagon

EDIT:
[Feb 13 20:20:29] TEXTURE -> ERROR: Error while loading compressed image: ˆ$­û-
[Feb 13 20:20:29] TEXTURE -> ERROR: Error while loading compressed image: ˆ$­û-
[Feb 13 20:20:29] TEXTURE -> ERROR: Error while loading compressed image: ˆ$­û-
[Feb 13 20:20:29] TEXTURE -> ERROR: Error while loading compressed image: ˆ$­û-
[Feb 13 20:20:29] TEXTURE -> ERROR: Error while loading compressed image: ˆ$­û-
[Feb 13 20:20:29] TEXTURE -> ERROR: Error while loading compressed image: ˆ$­û-
Yes, it should be a path problem.

EDIT2:
Keep in mind that the include is Linux ONLY, if you want to add it I think you should (must?) use a #ifdef

EDIT3:
The texture problem is a driver problem: on my laptop I have the ATI’s opensource driver (they don’t support all textures types), but on my desktop with Catalyst I don’t have any problem (so far).