I did my first slide last night and stumbled upon some issues regarding scaling…and didn’t really find an answer here or in the wiki.
The problem was - whatever scale or proportions I had, I could not get the slide/bg to fill my screen. I tested to change various stuff in the config (res and fullscreen params)…but with no luck. I kind of figured out some of it, by testing my gfx in a untouched teaser…and since Agustín uses his ‘claustrofobic’ FOV…it worked (Asylum 55 degr, my testproj 78 degr). So is there someone that could explain/elaborate on how the slides are actually set up? I mean, it would be a quad with a texture…right? But does that mean the engine, for now, is ‘hardcoded’ to work with Asylums specific FOV? Or am I able to set some parameters on the slide to fit my FOV? (right now my solution is a hack - switch FOV to ~55 when entering a slide, and switching it back when returning…which kind of make the nice transition glitch a bit cause you see the switch…)
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