I was finally able to download and play Serena and I must say, very well done. The story was enthralling; it invoked such a want to understand what happened. The voice acting by Mr. Mandel was excellent, all very believable and emotional. I am continually impressed by the graphics of the games being produced by the Dagon Engine; mainly the detail put into each part of the cabin. From the scratches on the over hangs, to the stove, and even the carpet in front of the bed. I enjoyed the Sepia reminiscent tones very much, and as the music changed throughout the game the room definitely became different, more foreboding and uncomfortable.
I read the Kotaku article and I really appreciate what you did here, using the game as almost a unifying tool. Making a bad situation into something where the whole of the adventure gaming community could rally around.
I have my opinions of what the ending meant, probably the same as many others who would post their own. That’s what I love about good story tellers making games; one can actually have a discussion about a game, which in my opinion makes the entertainment that much better.