Scratches Audio Glitch


#1

Whenever I travel between room, I encounter an odd hiccup in the new room. The audio of the door closing behind me will stutter five times or so before completing.
"sque-sque-sque-sque-sueak slam*
Any idea what settings might be causing this?

EDIT: Forgot to clarify that it’s the GOG Director’s Cut and I’m using XP Pro (32 bit.)

EDIT[sup]2[/sup]: And the music box is not playing either, which may or may not be helpful to know.


#2

You could try editing the SCREAM.CFG file and doubling the AUDIO_BUFFER parameter. It’s weird, though, this shouldn’t happen with modern computers. Then again, performance on audio chipsets can vary from time to time…


#3

Well, that was annoying and confusing. I can change the value, but entering the game reverts it to the original number.


#4

Oooooooh, right. Dang it. The parameters are included in each save game. Could you try if the problem persists when you launch a new game?


#5

I see. I assume that you had a good reason for that setup, although it does limit portability. (Such as transferring a gamesave between a laptop and a desktop.


#6

It was actually an oversight. My fault. I did need to save some parameters, but not ALL of them :sorry:


#7

Nobody’s perfect, so no worries. I hope you’ll avoid that error in Asylum, though. :wink:

I’ve a headache, so likely won’t be testing to see if the buffer matter will solve the problem tonight.


#8

I can confirm that this fixed the issue, although it means I have to start anew. At least I got to listen to the music box.


#9

Yeah, sorry again… It’s an annoying problem and I’m afraid there’s not much we can do :frowning:


#10

These things happen. At least I can have it working correctly from hereon. Thanks once again.