[quote=“Imari, post:100, topic:731”]Hi turtleman,
I’m possibly misunderstanding your question.
Are you making a game with the Dagon engine and asking if the game, which you are creating, will move seamlessly into Dagon for Unity? If so, the answer is that your game will mostly move over, but will need some modifications.
If you are asking if you need a separate engine (Dagon ++) to just play the game Asylum, then the answer is “no.” Asylum, the game, is being made now with the module Dagon in the Unity engine. It will not require that you have the Dagon engine or the Unity engine separately.
Did that answer your question?[/quote]
No, not quite. I will try expanding my question to be a bit clearer.
I understand that Asylum will made with Dagon in the Unity engine. However, maybe I want to play Asylum using my own modded Dagon++ engine, or maybe I want to port Asylum to a platform Unity doesn’t support. My question is whether development is pointing towards Unity being a “hard dependency” that is, I will not be able to do these things, or a “soft dependency” in the sense that I can suffer some loss of fancy visual effects but still be able to play the basic game with Dagon++. I hope that clarifies
For me personally this is important because Dagon’s licensing is what originally drew me to Asylum. I understand that I am not the typical audience for the game, and I’m not trying to complain, but a “hard” Unity dependency is a downside for me.
If I were to give a multiple choice question, my options would probably be
[ul]Definitely yes, Dagon++ can play Asylum. You can stay Unity-free if you want to.
Definitely no, only Dagonity can play Asylum. There will never be an effort on our part to change this.
Maybe yes, ideally we want to allow both, but there are technical challenges.
Maybe yes, compatibility is not a priority, but it shouldn’t be technically difficult. Maybe down the road.[/ul]