This is a bit of a shocker at first but no need to panic: Dagon is here to stay. Please, take a look at this Kickstarter update were I explain the motivation behind this decision, what is happening now, and what would happen in the future: https://www.kickstarter.com/projects/agustincordes/asylum-kickstart-the-horror/posts/838872
The current engine (let’s call it Dagon++) is not being abandoned, though development will wind down as we refocus our energy on Unity and Asylum.
Dagon for Unity (or Dagonity) is going to be a visual rethinking of Dagon, allowing to produce games with a similar structure and workflow. I am, in fact, looking into the best way for brining already existing Dagon++ scripts to Dagonity.
My hopes for the future is to allow some sort of interoperability between both projects. For examples, allowing games created on Dagonity to run on Dagon++ (sans the Unity-only features such as environmental effects) and vice versa.
There’s loads to discuss, so I’ll let the news sink in first. The development of Dagonity will be completely open, and very active