I have many of the same questions as Imari - what are the typical graphics formats and settings for panoramic nodes in Dagonity? What about audio and video? I'd like to be ready to move forward quickly once Dagonity is released, and prepared to run some tests in it, to determine whether it'll work better for my projects than Dagon++.
Basically, the current version of Dagon is nearly adequate for my purposes, except that it lacks the ability to consistently synchronize multiple video streams in a node. I'm attempting a string of inventive workarounds right now that may or may not prove viable... but ideally Dagon, in one of its forms, should be capable of doing this more easily.
BTW, do you have a release date estimate for Dagonity? You said a few weeks, almost a week ago, and I am wondering how many weeks, roughly, are likely left before the first Dagonity release. If it's about 3 weeks, that affects my plans/schedule differently than, say, about 6-7 weeks.
[EDIT: One of my workaround tests actually ended up working extremely well. It involved changing the video loops from 30 fps to 15 fps... which apparently Dagon can handle nicely, consistently, without losing synchronization, even if the video is on 4, 5, or even all 6 faces of the cube. In other words, a full 360-degree video sequence is possible in Dagon. The downside is that the video in these sequences is a bit less smooth in terms of motion, the upside is that it's seamless and half the filesize. I will try using this technique in a few other places and if it continues to work as well as it has in the first 3 nodes I applied it to, I think I may stick with Dagon and not worry about Dagonity, at least on this first project.]
[SECOND EDIT: Spoke too soon. After trying this on more panos, I've realized that video sync on 5 or all 6 faces in Dagon is still not consistently reliable, though undoubtedly it's working better than it was before.]