That may be true, but the fact of the matter is that VR is such a tiny portion of the marketplace that it doesn't make sense to focus on it ahead of the Steam/GOG/whatever release. Personally I would prefer to play it on my tablet but I really don't think Android is going to make up a significant number of sales of a game like this. Yes, I'll personally buy it on that platform, but I can understand entirely if Senscape decides to wait to launch it on iOS/Android.
Aside from that fact, most VR headsets sold in 2016 were designed with cellphones in mind. 98% of the market. Because the fact of the matter is that the Vive, Rift & PS VR are still all very expensive to get into. In fact, the opposite is kind of true. It's clearly the kind of platform for people with money to burn and now I'm kind of talking down my own argument now.
I don't know. Looking at the content available for the VR marketplace, maybe now is the best time to put something of really high quality out there. Most of the games available for VR seem to be...not low quality, but experiences that don't offer much in the way of depth. I can see something like Asylum really making a mark on Steam where there really doesn't seem to be much quality content available for VR.