Hi Alexander, welcome aboard.
Like all open projects, it is difficult to get everything very organized, especially for rapidly evolving projects like Dagon(-ity). From now on I will use ‘Dagon’ to mean any version of the engine.
Most of the information here will be based on the original Dagon engine. That engine did not contain a development environment and was totally driven by scripts. Dagonity is a big step up with its design environment, although the final game will still be driven by Lua scripts.
Here is a summary of how the information has been distributed so far:
–To search for specific questions about the engine itself, go to the Dagon Project/Main Discussion sub-forum. There are many threads exploring various details of the engine’s operation, although with the arrival of Dagonity a number of the topics may be obsolete.
–If instead you would like to understand how to make all the stuff that you will put INTO Dagon, then use the Dagon Project/Adventure Development sub-forum. Again, some of them may be obsolete with the arrival of Dagonity. This covers a wide variety of topics from how to make panoramic textures, videos, writing stories for games, managing all your project files, designing game interfaces, etc. Lots of cool stuff if you want to see what is involved with making a Dagon game. I would like to point out that this about subjects useful for Dagon, not just any engine, so I would suggest that game-making discussions that are not specifically for Dagon be avoided. There are many many MANY forums for stuff like modeling and general skills and it would be nice to keep this forum lean enough to stay useful.
–Then there is the wiki. (https://github.com/Senscape/Dagon/wiki) It has inhaled a fair amount of information, but it lacks good organization (we DID do some so it’s not hopeless). There are newbie introductions all the way to very specific command references, code snippets, how to do things in certain modeling programs, how Dagon assets are organized, etc. Again, the references are not really complete and have been upset by Dagonity, which has not been really released yet in a public form. But give it read, it will still be a good overview of what is going on in general. Because the engine started going through some major overhauls, there was little point in trying to update info in the wiki, especially stuff specific to the Dagon engine. There are general game-development topics though so look for those.
Hope that helps and have fun. The crew here is still small enough to remember most of the posts so you should get some pretty good answers. (some of us go almost all the way back to the days of Scratches when Agustin first released the engine to the public.)