This was one of the singular best moments of game design I have ever witnessed. It’s completely possible to overlook it in the context of the game, and unless you know what Thalidomide is (if you grew up in the 80s, like I did, you might have heard of it…otherwise you had no idea unless you studied medicine in school), it’s completely possible to overlook it as a plot point. For not bashing us over the head and explaining everything, but rather letting us assume, investigate, and come to our own conclusions about what really happened, Scratches won me over forever. That is killer subtlety in a game, right there.
Gosh… you really made me blush there :oops:
I’m so glad that at least someone appreciated that small touch!
Well I’m sorry but I had no idea what Thalidomide is, so my lack of enthusiasm was a bit expected
Now that I’m aware of it, I have to say nice touch
[quote="“Areala”"]This was one of the singular best moments of game design I have ever witnessed.
That is killer subtlety in a game, right there.
that pretty much hit it on the head, so i didn’t comment, but i caught it as well. i was watching my mother play it the other day, and i noticed medicine bottles in the bedroom, in scratches, i like how you couldn’t see what it was.