I could really use some words of advice about a few issues I'm recently trying to deal with regarding game development. And I also got a few questions regarding adventure development, but I guess I should start from the very beginning.
Since I was a child, I've always been fascinated by video games. I especially enjoy games which contain either a great story and / or feel like an all around masterpiece, from which you really feel the love and passion of the developers. Scratches, Penumbra, Dear Esther, The Vanishing of Ethan Carter or SOMA are just a few examples of adventure type games I really enjoyed, but I also love RPGs like Final Fantasy X or Might and Magic 6 with interesting fantasy worlds to explore. I always wanted to create a very own little game of mine.
So I started simple. As a child, I began using editors to create custom maps or levels from games I used to play a lot back then, e.g. Age of Empires or Clonk. Wasn't anything special back then, but I kinda like the complexity of modern editors, which give you great possibilites to work with terrain, importing own assets or scripting and such.
Speaking of Scripting, I went a step further and started using scripts in some games. I especially used it when working on custom stories for the game Amnesia. I loved to work with the easy Editor to create own little worlds, even managed it to make decent ones with own imported textures and custom models avaiable online and eventually even released a short one online, which brought some nice feedback! But I have to admit, that I really had no idea of coding or scripting back then and basically only imported existing scripts into my levels and adjusted it to my needs.
Eventually there came the point where I wanted to make something on my own. I don't want to be limited by editors and instead want to make my ideas as real as possible. It was then that I started using engines. Since I loved playing adventure games like Scratches, Barrow Hill or Dark Fall, I tried to start making own ones. I used the Point and Click Development Kit, which is a great little editor to create classic point and click adventure games and with a little workaround it was even possible to create slideshow adventures. I had no specific setting or game in mind, just played around a little bit. I took some photos or painted a few stuff and made short little games of it.
At the moment, I'm learning Unity, since I want to make content that looks decent. I got myself some good books and tutorials and I'm pretty much prepared to start working. If only I had assets of course! And that's the part, where the problems begin. I'm currently stuck at learning Blender. Modeling doesn't seems to be that much of a problem to me, but texturing is. I looked up a lot of tutorials online, even asked questions in Blender forums, but nothing really helped me by now. It might be the learning curve, but I Blender kinda annoys me a bit. Since Blender always seems to change half of it's interface after a new update, many tutorials are pretty confusing to me, since I don't have that particular layout or button shown in the video set in my version. And since I started working with Blender back in 2011 I think, I know that it is extremely important to pay attention to what you do, since a small ticket checkbox can result in a messed up model (at least to my experience).
So since many of you appear to use Blender to create the environment for adventure games, I would like to know what may be the best way to learn it. I also considered to try other 3D modeling software, but sadly most of them are way too expensive for me. I'm thankful for every helpful advice you got for me!
That being said, have a spooky Valentine's Day!