Button/spot events


#1

Ok. So I may be overly slow/stupid today…but bare with me;

I tried to find anything related to mouse events when interacting with a spot or button…
I can change cursor when hovered, and I can call a function when clicked,…but what if I want to do something already when the mouse button is pressed/down?!

For now I have a spot, that changes the cursor to USE when I hover it, and to DRAGGING when I clicked the mouse. I also call a function that enables (shows) an image when DRAGGING…but now I want to squeeze in another function call when the mouse is pressed/down (i.e. before the function called when the mouse is released…)

Anyone that could guide me somewhat?


#2

Unfortunately, the engine is not supporting this feature yet. It certainly will (in fact, it handles those events internally) but there isn’t a binding to the high level script.

Sorry about that!


#3

Aha, ok. Just started to try moving some stuff from an old idea/project/engine…and just wondered what kind of functionality regarding interaction is in place…
Thanx for the clarification!

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#4

Nice website, Tobias.


#5

Thanx! Quite old stuff though. Not really any time to update…dayjob just to time consuming. But non the less - found Dagon, and will try another attempt at an old idea/project that’s been lurking since ages. Will be small and limited compared to my early visions…but Dagon made me at least want to give it another shot…

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#6

I’m super-happy to hear that, Tobias! :nod:


#7

@Agustín: I´m the happy one! I´ve just played around for a few hours, with the teaser, but I really like everything so far…although me and lua still have to figure out who´s in charge. :wink:

@Imari: Saw that realmsforge.com mention a game-in-progress (Adamantus) that´s been inspired by Myst/Riven. Is that one of your games/projects? Anyhow I can admit that, even though it´s changed a lot throughout, my project started as a wish to be able to create worlds like the Myst-ones. Even though I realized that as a one-man-show they had to be somewhat cut… (read: a lot!) :slight_smile:


#8

Yep, that’s my Dagon game… :slight_smile: My website is old as the hills, honestly. It was back when I was doing Flash stuff.


#9

Ah…I see. I’m actually working as a AS3-coder since a couple of months back…but I guess they didn’t hire me beacause of niva3d that’s AS2…and almost ten years old. Anyway I kind of looked at pano-engines in flash, and even thought of developing my own since none of them really were up to the/my task. But since I found Dagon, I am totally going to focus on concept and gfx. Dagon has 97% of what I want/need…and the rest I will wait for. :wink:

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