Asylum and Gamescom 2014

Agustin,

I didn’t happen to see any footage of the Senscape booth at Gamescom this year. Did you go? I know you were saying this would be the first year with your own booth. I would love to see some footage of reactions or some interviews you did from this year if you have them.

Yes, we did and it was amazing! I posted a picture on Facebook the first day: https://www.facebook.com/photo.php?fbid=10204564101372250&set=a.10201355393756565.1073741827.1525274098&type=1&theater

I did several video interviews which may take some time to get published. I’m working on a lengthy report myself for this Friday, so stay tuned :slight_smile:

Great picture. It made me smile. I’m glad that you were able to have some fun, while promoting Senscape (and yes, dealing with the stress of it!). :slight_smile:

Wow…are those new screenshots of Asylum I see? :slight_smile:

You mean on the Facebook pic? Those are from Unspeakable :smiley:

But here’s my lengthy post-Gamescom report with news of both games: ASYLUM: From the designer of Scratches by Agustín Cordes » On The Threshold Of Insanity — Kickstarter

Great reception to the latest changes in Asylum. It’s looking better than ever!

hmm i meant the scene with the car, and also the one that had an outside view of a building at night. I could swear thats Asylum but maybe im just going…crazy? :slight_smile: But yeah i saw them on facebook. Though the new llink you just sent me indicates they were from Asylum.

I think im behind the times here…what is Unspeakable?

Ah, that’s the introduction of the game. It’s a very moody sequence where the protagonist drives towards the asylum. We will release some parts of it soon :slight_smile:

As for Unspeakable, it’s a third person adventure that will be produced in parallel while we finish programming Asylum. Yet more big news for fans of Scratches!

Is the Intro actually still the exact one us backers have seen in Update#28 or did it also get some improvements due to Unity?

Yes, it’s pretty much the same you’ve seen, thought we’ve been implementing the improvements/fixes that were suggested :slight_smile:

[quote=“Agustín, post:7, topic:748”]Ah, that’s the introduction of the game. It’s a very moody sequence where the protagonist drives towards the asylum. We will release some parts of it soon :slight_smile:

As for Unspeakable, it’s a third person adventure that will be produced in parallel while we finish programming Asylum. Yet more big news for fans of Scratches![/quote]

Holy cow…yet another game in the works? Awesome news. Dare I ask how long that one will take? Lol/

Well, it’s not quite “in the works” yet as it will depend on a Kickstarter campaign. And no, it won’t take another 5 years. It doesn’t have the same scope as Asylum and it’s third person, so it’s a less demanding development :slight_smile:

Awesome…thanks for the replies everyone; been a while since I’ve been able to check back on my own thread. Glad to see things are looking good for Senscape.

uhm, hi new here…i couldn’t wait anymore so i decided to register to watch the latest news about asylum and if it is ever be possible the…RELEASE DATEEE…xD
so…what’s the progress in asylum ? May i guess that asylum will be ready for purchase on halloween …? :stuck_out_tongue:

We would love to have the game ready by Halloween, believe me, but that won’t be the case :frowning:

Progress is really good, though. The game is already in a playable state and nearly graphically complete, which means that the work remaining is mostly programming and testing.

Trust me, as soon as we’re comfortable with a release date, we’ll announce it right away. Just a little more patience :slight_smile:

A Halloween release would have been fantastic, but there is a lot of competition in October and I would hate to see a game of this magnitude fall to the wayside of other large releases.

I’m certainly pleased to wait until the game is fully ready for consumption and my own dissection of those wonderful Lovecraft references! :stuck_out_tongue:

Keep up the great work!