Well, I got too ambitious and I’m dropping the game I’ve been working on for several (um…3…4?) years. Tired of wrestling with monster landscapes!
I didn’t want to waste all my work so I’ve jammed the best of it into an adventure/tour.
Don’t expect much! The scenery is nice but there isn’t much interaction, mostly a tour.
I was prototyping this in Pipmak long before Dagon was born and there’s no point in porting it now.
Tonight I added audio and text to flesh it out. I’ve attempted to add something of a narrative so keep an eye on the upper left. (lower the game resolution with ‘D’ if the text is too small to read)
(Adding sound birthed the vibe I was looking for, increasing my sense of loss at what could have been )
Game has sound in stereo with panning effects.
For those who don’t know Pipmak, it’s an adventure engine that doesn’t support embedded videos but otherwise is fairly easy to use and very good panoramic performance.
-‘M’ to toggle type of mouse behavior
-‘D’ and ‘F’ to lower/increase resolution.
-Escape to go to Pipmak menu.
Never fear though, I’ve already started a new game (confined to a much smaller arena). Now that Dagon is in a stable form I’m looking forward to using it more.
The dead adventure has been a huge learning experience and I expect to reuse a number of my assets as well as start off with a much cleaner organization.
Here it is in my Dropbox. (it’s about 150 MB so download may take time)
-Run the ‘Pipmak.exe’ file. It should come right up.
Enjoy! (I hope)