Greetings, People of the Forum
Recently I have been developing a bit on Dagon (the open source variant), and would like to announce the main attraction of this Topic: Dagon’s newly grown persistence system. In short, it is an attempt to implement saving and loading at the engine level, to allow all games developed with Dagon to benefit from the system. All the details are available at Dagon’s GitHub Wiki, details I highly encourage you to read up on so you can unleash the system on your own spawn of Dagon (read: I would like you to test it with your games). So far it has been tested to (mostly ) great success with Seclusion: Islesbury. Feature requests and, inevitably, bug reports are wholeheartedly welcome! - although I invite you to indulge in such activities either under Issues in the GitHub repo or in new topics here in this forum, for the simple reason that it is more convenient to track and reply to specifics on new features and bugs that way.
That’s all for now,