What is happening in the asylum? Well, other than your regular share of horrendous shrieks echoing in dark corridors and unspeakable things performed on the bodies of poor innocent patients, we’re putting the finishing touches to our dialogue system.
From the first moment, we wanted to turn Asylum into a breathtaking experience with gorgeous (as in beautifully decaying) environments and believable characters. We’ve been focusing on the latter aspect for the past few weeks, and today we have something to show you. While still a work in progress, it’s a huge step forward from our initial efforts, in part thanks to the move to Unreal Engine 4. It’s also worth mentioning the quite serviceable lip sync that @Chrome managed to put together with blueprints and the built-in audio analyzer in just one day.
We’re aware of certain repetitive gestures by our good ol’ pal Lenny here, but that’s being ironed out as we speak. Expect more details about our dialogue system, which can be used on any kind of adventure game and will be available as a free plugin for UE4.