Dagon   Game Development


Topic Replies Activity
About the Game Development category 1 July 3, 2016
Introducing USE: the Universal Spot Environment for adventure games! 3 April 9, 2018
Blender addon for rendering node textures 51 September 22, 2016
THEM (playable teaser) 5 August 11, 2016
Diving into game development (Lots of Questions) 8 April 6, 2016
Best-in-class Lua editor/debugger? 3 November 15, 2014
Game-ready characters and creatures 3 November 3, 2014
Aargh! 4 May 8, 2014
Wrestling with the darkness 17 May 7, 2014
General scene planning and modeling? 10 January 9, 2014
In-game editors (Agustin, wait, it's ok, I'm not asking anything of you:) 3 November 6, 2013
Will this work? 5 July 7, 2013
How to storyboard your panoramic adventure 11 June 8, 2013
Color skewed videos 23 April 14, 2013
Blender addon for making picture or video spots 29 April 14, 2013
Hiding a patch near a door 7 December 30, 2012
Announcing....the dead adventure 8 December 30, 2012
Slides and FOV 8 October 24, 2012
Button/spot events 9 October 23, 2012
Button on an Overlay 6 October 15, 2012
Video and Particle - External Tools 3 September 11, 2012
Use of patches for multiple items opened 1 September 6, 2012
Particle Tests 4 August 19, 2012
Packaging resources 2 August 12, 2012
Puzzles 2 August 12, 2012
How to add a splash screen 4 August 11, 2012
Node space 15 August 6, 2012
Modeling Faces 1 July 11, 2012
Kinesis/Dagon engine 21 May 2, 2012
Code Naming Conventions 2 April 1, 2012